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Viable options include: Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. Cookies help us deliver our services. However, the attack lasts for a shorter duration. Decreased amount of homing skulls fired overall. The process for calculating this is explained below. Moves faster. Nerfed the length of the defense guardian's charge. Contents Spazmatism HP increased to 46,575, Retinazer HP increased to 39,000. The battle will progress when the Guardian Healer is defeated. Rock and crystal Guardians no longer drop money. The main guardian no longer gains increased spear fire rates in Death Mode. The source of the darkness that has appeared time and again throughout Hyrule's history. Now vulnerable to water debuffs but resistant to sickness debuffs. Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge. Below 20% health, gains a new dash pattern, charging 3 times, teleporting, and then 4 times before repeating the cycle, and stops spawning Cthulhunados. Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. Gains much more contact damage in the end of phase 2. Nerfed main Profaned Guardian's contact damage from 140 /, Nerfed rock Profaned Guardian's contact damage from 110 /, Nerfed crystal Profaned Guardian's contact damage from 90 /, Nerfed flare dust explosion damage from 180 /. All three Profaned Guardians spawn at the same time. Spawns a bunch of Sharkrons as well as bubbles when spinning in Phase 2. #10. azumarill64 said: If you change it to white rarity, which you have to in order to let it burn up, people will mistake it as the same as the Guidr Voodoo Doll, and get murdered. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode. A Rod of Discord or Rod of Harmony may help with turning around at the world's edge. Minimap icon disappears when below 20% HP. This page was last edited on 10 April 2023, at 19:36. Transitions to phase 2 at 70% HP and phase 3 at 40% HP. Below 30% life, alternates between firing streams of crystals to the side while slamming down and firing an upward semi-circle of crystals after landing. Renamed "Profaned Guardian (Main)" to "Guardian Commander". The percentage is used to find a number between the previously-assigned velocity scalar and 1.1. Nerfed Guardian Commander health from 70,400 /, Buffed Guardian Defender health from 31,250 /, Buffed Guardian Healer health from 21,875 /, Nerfed Main Profaned Guardian health from 76,875 /, Buffed Rock Profaned Guardian health from 30,000 /, Buffed Crystal Profaned Guardian health from 18,750 /. Summon attacks will deal 10% greater damage while holding a, This effect will not trigger when holding a, Each boss is assigned one of two values to be a. Renamed "Profaned Guardian" (Rock) to "Guardian Defender". This page was last edited on 9 April 2023, at 16:15. Enters phase 2 at 75% HP and phase 3 at 25% HP. The more tentacles that are alive, the higher her defense is. There are two Overworld treasure chests that contain a Giant Ancient Core, one within the Forgotten Temple, and one at the northwest portion of the Lomei Labyrinth Island. Frost armor is highly recommended for ranged and melee users because Dungeon Guardian is not immune to Frostburn debuff. If not managed in time, the damaged blocks will catch fire and burn their surroundings. Accessories offering dodge abilities can likewise help. Teleportation occurs more frequently after its hands have been defeated. https://terraria.gamepedia.com/File:NPC_Hit_52.wav, https://terraria.gamepedia.com/File:NPC_Killed_55.wav, https://terraria.gamepedia.com/File:Item_20.wav, https://terraria.gamepedia.com/File:Item_14.wav, Do Not Sell or Share My Personal Information. For four players, 64% of health is contributed per player, totaling 256% of base health. As limbs are killed, the remaining limbs gain increased speed and fire rate. During sub-phase 3 it does 5 rapid chain dashes. Try out our Hydralize gadget! One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. When below 70% HP, it can fire blue lasers which inflict Electrified for 1 second. Being close to Signus will cause the screen to get darker. For six players, 52% of health is contributed per player, totaling 312% of base health. In order to quickly reach the surface after spawning the Dungeon Guardian, a player can dig a shaft into the Dungeon, flying up as soon as reaching zero depth. Nerfed healer guardian's health from 30,000 / 42,000 to 20,000 / 28,000, and its defense from 38 to 30. Head and hands no longer take 85% damage from Gael's Greatsword's projectiles. Despite being initially intended to be unbeatable, it is not invulnerable like. Transitions faster and gains a new phase under 10% HP. After both hands are killed, Skeletron occasionally teleports, firing a spread of 3 bolts from the location the head teleports to. The whole ray appears instantly upon being fired but does not move after being fired, and it remains for 1 second. Charges more quickly and more randomly in phase 2. Once Skeletron has been defeated for the first time and the Clothier has moved in, the player can summon Skeletron again by killing the Clothier using the Clothier Voodoo Doll. From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Cultist Assassins afterProvidence has been defeated: From terrain after Astrum Aureus has been defeated: Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. Celestial's Particle is a material dropped from the Dungeon Guardian . In Expert Mode or Master Mode, Dungeon Guardians have no mode-exclusive drop, but they do have double / triple the health (and damage). Some of the stars it releases will be green stars that heal the player for 50 HP on contact. The Dungeon Guardian is an enemy resembling Skeletron's head. Moves and jumps faster. Certain items with different requirements in progression are made alternatively available through Town NPCs. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. It is significantly more aggressive, attempting to ram into the player whenever possible. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. Anahita HP increased to 66,560, Leviathan HP increased to 116,096 (182,656 total). Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally. Spazmatism breathes Shadowflame Breath instead of Cursed Flames in phase 2, which inflicts the Shadowflame debuff, and has 16% more damage than the Cursed Flames. The Guardian Defender has a 100% chance to deflect projectiles, making all classes except for. The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs. When the head reaches 33% health, both hands will respawn. The Calamity Mod changes Vanilla Boss AI in both Revengeance Mode and Death Mode. Acceleration increased, and tries to stay further away from the player. skeletron Prime is a Hardmode mechanical boss which is essentially a more difficult version of skeletron.It consists of a head and four arms, but, similarly to skeletron, only the head needs to be defeated to defeat the boss. Shoots 5 magic bolts instead of 3 after teleporting. Teleports more frequently and takes less time to teleport. The Phantasmal Deathray sweeps faster in the first phase, and passes through tiles between it and the player in the second phase. Healing stars are 25% less likely to spawn. Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster. Charges rapidly towards the player if they move too far away or if neither eye has line of sight with them for a few seconds, afterwards firing a barrage of lasers for 6 seconds from both eyes that can pass through tiles, aim ahead of the player, and start off slow before accelerating. He drops those fragments you need for late game upgrades. Skeletron does not spawn on its own. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. Nerfed the health multiplier of the hands from. Slightly reduced the exponential speed increases Skeletron gets while spinning. The Dungeon Guardian will override all Dungeon spawns, so the. Renamed "Profaned Guardian (Crystal)" to "Guardian Healer". Its segments containing probes change to a purple color during this phase. When below 66% HP, changes its jump and Crab Shroom wall pattern, and Crab Shroom walls are slightly tilted. The Brain has a small amount of pierce resistance. The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. As the Guardians are defeated one by one, the remaining ones will become more aggressive. The rock shield disappears whenever the Guardian Defender is repositioning. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. At 5% health, the Proflamed Guardian enters an extreme desperation phase where it flees the scene as fast as it possibly can. Although virtually impossible to do on-tier, if the Guardian Defender is somehow defeated before the Guardian Healer (such as using an endgame weapon), the Guardian Commander will remain in its first phase until the Healer is defeated as well, upon which it will instantly skip to its final phase. At 10% health, the Proflamed Guardian enters a desperation phase where it attacks 80% faster and constantly uses all 5 of its attacks at once. It is now togglable. Ironically, defeating the Dungeon Guardian will not grant access to the Dungeon, despite the name. Once both hands are destroyed, the head will begin to teleport, firing a spread of 3 bolts from where it teleports to. Moves and jumps faster. This action may also occur if the player is a bit . After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . The main guardian now gains increased contact damage depending on which attack it's performing. Faster projectile speed. Summons a Brimling after each teleport in phase 1, which shoots brimstone hellfireballs at the player. Guardian Healer fires 14 Holy Crystal Shards instead of 12. Slightly more defensive to piercing damage. Nerfed the healer guardian's health from 40,000 /. Guardians now despawn if Providence is defeated or despawns. Increased movement speed. The Forsaken Archive, a unique, spacious room containing two chests generates in this biome. Phantasmal Eyes home on the player for a while and don't travel downwards all the time. Buffed hands' Boss Rush healths from 90,000 to 1,000,000. See the Tips section for setups. Decreased the maximum speed of hands in Revengeance Mode. Prime Saw and Prime Vice are more aggressive. Hungry II health increased to 117 and Leech health increased to 100. Clones no longer disappear. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 165,000. Nerfed Head DR from 25% to 10%, but Hands now have 10% DR. Buffed hands' Death Mode health modifier from, Buffed Death Mode Skeletron's Hand's health modifier from. If players are somehow able to lure Skeletron around long enough during the day, it is possible for the Old Man to respawn, and killing Skeletron in this state will cause the Old Man to die immediately. No longer gains 40% extra damage reduction in Malice Mode. Plantera must be fought underground when its enraged as it just gains any damage dealt back. This means that Skeletron must be fought in order to enter the Dungeon. Lasers are no longer fired in a random spread, and are instead fired in a stream starting from the head and ending at the tail. Healing stars are 33.33% less likely to spawn. HP increased to 2,720. The Slime God Core moves faster. The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. Total HP increased to 336,000. Head segments begin firing Cursed Flames when there are 59 segments remaining. Moves at the highest speed immediately, instead of gradually speeding up as health lowers. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). The Witch's Broom (46 mph), UFO Mount (41 mph), or Unicorn Mount (61 mph) are suitable, and many types of wings reach speeds above 41 mph, especially when the Soaring Insignia is combined with hovering wings. In phase 3 it gains the ability to perform 2 long dashes after its normal laser attacks. Shoots out a demon scythe when it releasing a Leech. If it is greater than half of the maximum velocity, it is set to 100%. Buffed head's Boss Rush health from 1,300,000 to 1,600,000, and hands' Boss Rush healths from 500,000 to 600,000. When it reaches 50% HP it starts using even stronger red Death Lasers. It's been called many . Due to this, it is simplest to fight the Dungeon Guardian on a Classic world to save time, money, and further troubles. Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5. Those who are deemed unworthy to enter shall not pass! In multiplayer, it can simply be lured out by another player. Jumps more often, and Flame Pillars shoot projectiles faster. Changed Main Profaned Guardian contact damage from 140 /, Buffed Main Profaned Guardian Flare Dust damage from 140 /, Nerfed Rock Profaned Guardian contact damage from 110 /, Nerfed Crystal Profaned Guardian contact damage from 90 /. Now uses attacks in semi-random order instead of a fixed pattern. Moves faster and shoots projectiles more often. Can cycle through the normal attack pattern while enraged, instead of only charging. Skulls now inflict Weak in Revengeance Mode. Performs both of these extra attacks each slam below 15% life. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. While being arguably more difficult to defeat than anything else in the game (save invulnerable enemies), it is not considered a boss in the game. Less aggressive when in the Underground Corruption. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. The Brain moves faster and teleports more often as its Creepers die in phase 1, and has increased knockback resistance in phase 2. When trying to outrun it with asphalt blocks, the Dungeon Guardian will chase you down and keep a certain distance near the player until you stop or if it goes through blocks. HP increased to 51,840 (66,096 in Master Mode). Shoots stingers much faster but no longer shoots them in a cone of spread while stationary, instead traveling linearly towards the player and shooting directly at them. The eyes inside Moon Lord aren't destroyed when defeated, but they instead spawn a True Eye of Cthulhu and continue attacking. Retinazer's Death Laser does 20% more damage and its Rapid Fire Laser deals 30% more damage. In multiplayer, it can simply be lured out by another player. Homing skulls inflict Weak. All projectiles have a 90% chance to reflect, flying back at the player with twice the velocity. Moves much faster in phase 2 and takes less time to teleport, but can no longer summon enemies when reeling back. Can perform the burrowing attack from the start of the fight. Is protected by a ring of Profaned Rocks that orbits around it, which block projectiles and deal damage on contact. All Guardian attacks can partially damage blocks. After reaching 75% health, it will attack 2x as fast. Summons an invincible Crown Jewel under 50% life, which hover above the player and fires Ruby Bolts, Ruby Bolt damage is 55% of King Slime contact damage. In phase 2, Regal Gels are fired in downward semi-circles and are no longer affected by gravity. Now enrages when leaving the Crimson instead of fleeing, causing the Brain and its Creepers to move much faster. Dungeon Guardian bug, Calamity 10 7 comments Best Add a Comment Onyx915 3 yr. ago Always read the descriptions on your accessories - Ethereal Talisman gives a 6.67% chance for a magic attack to instantly kill a non-boss enemy. Can fly like a Wyvern and has 99% damage reduction for 10 seconds after spawning. Unlike other phases, it doesn't change its appearance. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path. All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time. Several vanilla enemies and bosses are now immune to. However, the Dungeon Guardian is only immune to Bleeding on, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a. Both deal slightly more damage. Hovers to one side of the player and fires single. Retinazer shoots lasers faster and lasers are more accurate in phase 1. At 50% HP more Dark Energies are spawned; however, they are invincible and rotate around the point they were spawned. 4 ChadStanceUnlimited 3 yr. ago question: if it works on the dungeon guardian, will it work on Eidolon Wyrm? The transition to Revengeance Mode is reversible by using the Revengeance item again. Multiple weaker Guardians are also summoned during the fight against Providence. Laser damage increased by 16%. Is there an easy way to kill the dungeon guardian in calamity mode? If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a. The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in The Hallow or The Underworld. Calamity Ganon is one of the monsters in The Legend of Zelda: Breath of the Wild . While the hands are alive, they will attempt to hit the player by swinging towards them. During her Holy Ray phase, she fires two Holy Rays instead of one, which converge inward towards each other, leaving a small gap in between. Enters phase 2 at 70% HP and phase 3 at 35% HP. Lightning inflicts the Electrified debuff for 3 seconds. All of Moon Lord's attacks inflict Nightwither. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. When below 33% health, either attack has a chance to be replaced with an attack where the Hive Mind appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake. Fires more projectiles if the Guardian Defender is charging. Periodically rising from below after Polterghast has been defeated: From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Phantom Spirits, Overloaded Soldiers, and Minnows Prime after the Moon Lord has been defeated: From Cultist Assassins afterProvidence has been defeated: From Minnows Primeafter Polterghast has been defeated: From terrain after Astrum Aureus has been defeated: Manage all your favorite fandoms in one place! Crab Shrooms drift quicker and fall faster. Spawns with two smaller Desert Scourges, but only the main worm needs to be defeated to count as a boss defeat. While the Lunatic Cultist is alive, the player takes 15% more damage from all sources. Phantasmal Sphere attacks are slightly more spread out and initially move slowly, accelerating over time. When a full set is equipped, it grants the player 3 defense and 5% increased rogue damage and 10% increased rogue velocity. Moves faster and jumps higher depending on how high the player is. The Ebonian and Crimulan Slime Gods shoot orbs more often. Head acceleration increases as health decreases. Segment count increased to 79. In order to quickly reach the surface after spawning the Dungeon Guardian, a player can dig a shaft into the Dungeon, flying up as soon as reaching zero depth. Head is invulnerable until fists are destroyed, and can shoot eye lasers at all times when vulnerable. However, if the boss is travelling at 70% of its maximum velocity, the percentage would be 100%, not 140%. The Destroyer enrages during the day. https://terraria.wiki.gg/wiki/File:NPC_Hit_2.wav, https://terraria.wiki.gg/wiki/File:NPC_Killed_2.wav, https://terraria.wiki.gg/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, https://terraria.wiki.gg/index.php?title=Dungeon_Guardian&oldid=869415, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, However, the Dungeon Guardian is only immune to Bleeding on, Dungeon Guardian is immune to the defense-ignoring effect of the. Respawns both hands at 33% of Head HP. Profaned Guardian (Defense) is no longer immune to Oiled. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. Every 11 seconds, the Aquatic Scourge performs a circle around a certain point at its path for 2 seconds before charging the player. When below 55% HP, Ancient Dooms will circle the player before exploding into 4 projectiles in the cardinal directions. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. Body segments are larger, and gain a defense boost which increases as its health gets lower, up to a maximum of 10. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a, The Dungeon Guardian will not spawn unless the player is standing in front of a naturally-spawned Dungeon Wall or, An existing Dungeon Guardian will override all Dungeon spawns, so the, Dungeon Guardians will adhere to the same, While being arguably more difficult to defeat than anything else in the game (save invulnerable enemies), it is not considered a, Despite being initially intended to be unbeatable, it is not invulnerable like. The UFO (41 mph), or Unicorn Mounts (61 mph) are suitable, and many types of wings reach speeds above 41 mph, especially when the Soaring Insignia is combined with hovering wings. It holds three rune slots that help to indicate which Calamity Mod world difficulties are currently enabled: All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. Circling dashes occur before every teleport when below 50% HP. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes. All Guardians are no longer immune to War Cleave. In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version, The end of the bestiary entry, Those who are deemed unworthy shall not pass! may be a reference to. Take your time and observe how the boss functions. Total HP increased to 85,575. "Rather simple constructs, extensions of the Profaned Goddess' power.". When trying to outrun it with Asphalt Blocks, the Dungeon Guardian will chase the player down and keep a certain distance near the player until the player stops or if it goes through blocks. The Brain has 22% more contact damage and Creepers have 25% more. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought. Once a hand has been destroyed or the head reaches 75% health, the head will begin shooting homing skulls towards the player every 1.33 seconds. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. for 4 seconds. Buffed the rock guardian's Boss Rush health from 300,000 /, Buffed the crystal guardian's Boss Rush health from 200,000 /. The Guardian Healer will gain significant damage reduction while performing this attack. "The very walls of that place are cursed further still.". Spazmatism shoots Cursed Flames faster in phase 1. Calamitas and the brothers attack and shoot more aggressively. Now enrages when leaving the Corruption instead of fleeing, causing it to continuously fly towards the player more aggressively. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. This deals immense damage and is capable of destroying every block. The alternate ores provide a 5% weaker buff compared to their normal counterparts, due to providing extra defense. Enters phase 6 at 25% HP. The body fires bursts of lasers in phase 2. For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players. HIGHLY resistant to all forms of damage until the other two Guardians are defeated. Size of Cthulhunado and its Sharkrons increased. Defense Profaned Guardian will now inflict Holy Flames for 4 seconds instead of 5. Retains similar behavior to the previous phase, but can now also reposition by flying above the player. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. Two chaos balls are now spawned in addition to its white magic projectiles after each teleport, fires skulls more often with extra velocity and Head accelerates quicker as its health decreases in Death Mode. All three guardians are now immune to all debuffs. WoF - Wall of Flesh. See the Tips section for setups. Gains a new 7th subphase, which it enters at 20% HP. "A sorry old man, cursed by an even older cult, caught trespassing on their ancient library.". Enemy spawn rates are boosted by 17.65%. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. Homing Skulls, despite their name, have poor homing abilities. If Spazmatism is defeated first, its laser attacks become much faster and it will dash 4 times, releasing homing darts on the first and last dashes. Item's that were exclusive to Expert Mode and above will now drop in Normal Mode. For example, if the boss is travelling at 30% of its maximum velocity, the percentage would be 60%. Segment HP increased to 273. If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. The ray is telegraphed by a line. Multiplayer scaling of bosses' health is decreased. Revengeance Mode was a permanent change upon using the Revengeance item. Becomes invulnerable while transitioning between phases. After reaching 25% health, it will attack 12x as fast. Cookies help us deliver our services. HP increased to 171,200 (468,000 post-Moon Lord). The Dungeon Guardian has a map icon. This is our community moderation bot. Non-linearity If the icon is a red skull, it indicates that, If the icon is a red pentagram, it indicates that, If the icon is a brain, it indicates that. Buffed the main guardian's Boss Rush health from 500,000 /, Buffed the main guardian's contact damage from 100 /, Buffed the rock guardian's contact damage from 80 /, Buffed the crystal guardian's contact damage from 80 /. Nerfed base Boss Rush health from 2,500,000 to 1,300,000. True Eyes of Cthulhu stick closer to each other and their attacks are synced. Sharkron health increased to 750. The Dungeon Guardian is an enemy resembling Skeletron's head that guards the Dungeon against intruders. When below 25% HP, it gains the ability to divebomb the player. Gains jump height the higher up the player is. Continues following the Guardian Defender's movement, except when it is charging. Longcoat now increases rogue crit chance by 3%. The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in the Underground. All Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! If enraged during the night, she gains a massive defense boost. Now drops the non-consumable Profaned Core.

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