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Fixed: Fixed a bug allowing you to circumvent the maximum spline count limit. Fixed: Fixed the front cart of vehicles not rendering correctly in some cases. 2-finger tap or Right Click: Cancel (right-mouse button) 2-finger drag up and down: Camera zoom in and out (Mouse Scroll Wheel) 0. Building new phase-turbine coasters will require an achievement (but also net more income). paths). (Requires a keyboard and mouse or a large touch screen. Fixed Fixed an issue where the chainlift of the Inverted launch coaster would be drawn incorrectly. What are the qualities of an accurate map? Moving Objects, Buildings, Etc. :: RollerCoaster Tycoon 3: Platinum (Hopefully). Fixed: Fixed an issue where server-sided park settings sometimes could not be changed. Some items requiring to be placed on terrain now bypass such requirements. Changed: When building a new track piece, the support mode and color are now copied from the previous place. Added: Hotkeys can now be used to change grid/rotation snapping settings (settings quickly J/K/L for horizontal/vertical/rotation snapping respectively). Fixed: Fixed an issue causing the first track to always be highlighted in jukeboxes instead of the track that is currently playing. Added: Can now search for items in the build menus. Added: More rides now have animated seat restraints. Added: A new light edit mode can now be used. Fixed: Can no longer bank vintage cars track. Added: Can now hold [Ctrl] to lock the column to build the item in placement mode (includes terrain block manipulation); or [Shift] to lock the height. Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context. Fixed: Fixed the fire ball ride being offset a bit. Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items. Added: Holding [Y] to quickly remove items is now supported in precision build mode as well. Changed: Improved performance/response times while building (mostly on consoles). Added: New ROBLOX logo to suggested images (in the image picker). Changed: Changed "Rapid destroy mode keybind (Desktop only). Changed: The main jukebox/speaker playlist is no longer reset when all jukeboxes/speakers are removed and will reactivate when a jukebox/speaker is built with a global playlist. Hold [Shift] and click an item using the picker or remove tool to select it using the precision build mode and also copy its position and rotation. Fixed: Attempt to fix an issue causing the startup menu to not allow selecting an option on Xbox. Fixed: Using the painter tool will now properly trigger other connected items to change color as well. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. Inverted Coaster and Teacups has been replaced, older versions now legacy. Fixed: Fixed a few minor issues in the tutorial. when a ride starts by configuring triggers on the ride. Added: Teleporters can now be configured to only allow the park owner and co-builders to use that teleporter. Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears. Added: 2 rope items, 2 christmas lights items, 4 bunting items. Changed: When using the precision build mode the item outline will now be translucent. Added: Whenever selecting a jukebox/speaker that plays a local playlist, the ranges of all jukeboxes/speakers playing that playlist are now shown instead of just the one you selected. Changed: Improved performance for tracked ride drawing. Fixed: Fixed some savegames not loading properly. Added: 2 chain fence items, 3 chain items, 1 rope item, tree stump item (with axe). Changed: Updated the text filtering to comply with the current Roblox rules. Changed: Queue path visuals to clarify the possible pathing. Changed: Teleporters/trampolines/cannons no longer share cooldowns with manually user-activated items (such as buttons). Fixed: Fixed an issue causing rides to stop animating. Changed: The chat and player list are now hidden by default on very small screens. Fixed: Fixed an issue causing some text to not appear properly. Changed: Increased the amount of time guests stay in larger parks and increased the guest counts a bit. Added: The color picker now allows picking a specific color from most items, rides and supports in your park using a new picker mode. Changed: Teleporters now transfer character velocity more accurately. Fixed: Apparently August only has 31 days. primitives) and not others (e.g. Changed: Set lighting model to "compatibility" mode and adjusted lighting slightly to compensate for it. Changed: Jailed achievement requirements. (Not currently supported by controllers). Fixed: Fixed an issue causing UI to lock up when starting the game. (Not currently supported by controllers). Fixed: Fixed an issue causing the character to get stuck in ride geometry when exiting rides sometimes. Fixed: Fixed a bug where ride seats sometimes could not be used after respawning. Added: An extra failsafe to catch errors as early as possible to prevent later issues. Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now. Added: Chainlifts support creating block sections at the end of each lift now, acting similar to block brakes. Timers can activate activatable items periodically, or at a certain time of day. Added: New intense ride: "Flying carpet". Changed: Raised sequencer concurrent timeline limit to 64 (amount of visible timelines increases as more timelines are used). Fixed: Fixed issues causing tooltips to sometimes stay stuck and not disappear. This setting can also be disabled in the settings menu. Fixed: Fixed a bug that caused guest chat messages to still go through. Fixed: Fixed various small issues with the hydraulic launch and floorless coasters. Added: Can now view guest thoughts in all stall dialogs. Fixed: Inverted coaster chainlift visuals. (Not currently supported by controllers). Added: Can now configure the material of the primitives. Added: When removing teleporters the game will now ask for a confirmation before the removal is completed. Do Not Sell or Share My Personal Information. Added: "/psadmin-setmovespeed" command to set the movement speed of a player in a private server. Added: Tracked ride pieces can now activate other items. Fixed: Fixed minor internal issues on console. Fixed: Fixed an issue causing assigned playlists and audio range to reset. Fixed: Fixed UI focus animation for real now. Fixed: Fixed an issue causing log flumes/rapid rivers to stop lifting vehicles up sometimes when using the improved physics model. Fixed: Fixed chat autocomplete doing all sorts of weird stuff. The Rotate object is used to allow rotation between two parts. Changed: Raised maxinum track with sequencers. Added: When riding a tracked ride a new "in front of the train" camera can now be used aside in the first person view. Added: Park information button next to the park entrance. Added: Triggers are now supported on rides with the legacy physics model. Fixed: Fixed crash if too short trains are used. This setting can also be disabled in the settings menu. Fixed: R15 is now actually optional instead of forced. Then, they are asked to place a queue path next to the entrance, leading to the main path, and a normal path next to the exit, also leading to the main path. Added: Daily bonus system to grant a small amount of extra money every day. Fixed: Fixed an issue causing UI dialogs to be drawn too darkly sometimes. Manage all your favorite fandoms in one place! Added: When column/plane locking is enabled ([Ctrl] or [Shift]), the middle mouse button can now be pressed to snap the lock to the target item its column or plane. Changed: Building on top of water is now simplified a lot. Added: Christmas lights now support custom light properties. Added: Image panels can now be activated by other items and allows changing their image or transparency. In todays video I'll be showing you how to use the Precision Build Mode in #Roblox Theme Park Tycoon 2. Its super easy to use once you get used to it and unlocks infinite opportunities! If you enjoyed please consider supporting me here!Become A Member https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQ/joinPatreon https://www.patreon.com/KosiiMerch https://www.streamlabs.com/kosiistreams/merchRoblox Merch Store https://www.roblox.com/groups/10103898/Kosii-Merchandise-Store#!/storeThe Masons (TPT2 Group Channel) https://www.youtube.com/channel/UC4omp0cExFvlawliFx3LEJQMain Channel https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQSecond Channel https://www.youtube.com/channel/UC9NyChsoNyZr2sYr-rjVTrgStream Channel https://www.youtube.com/channel/UC1cOl2bPUYCA1SPRLMy6yrg?Gaming Channel https://www.youtube.com/channel/UCVgbVJP4KNJdXJd1mdL3gbwCoaster Casters (TPT2 Podcast) https://www.youtube.com/channel/UC3czW6M-Twitch https://www.twitch.tv/kosiistreamsInstagram https://www.instagram.com/featherstone_main/Twitter https://twitter.com/TweetKosiiDiscord Fan Server https://discord.gg/B6FUdgZMy Set-Up https://www.amazon.co.uk/ideas/amzn1.account.AECDJ4TIDDYDCNVBUJBSPXKRKV2A/2WMQCN6NM75IM?ref=idea_cp_vl_ov_dLong Exposure Preset: Onni-HVideo edited by: Joshua FeatherstoneMusic From: Epidemic Sound If you have a TPT2 Park, Build in Welcome To Bloxburg or another game you can submit your creation here: https://form.jotform.com/221117172284045#Kosii #Tutorial How To Theme Park Tycoon 2 PRECISION BUILDING | #Shorts | Kosii (TPT2) Added: "vipadmin-" commands have renamed to "/psadmin-" (private server admin) commands. Fixed: Fixed an issue causing ride vehicles to visually depart too late by one server tick, causing desyncs in some scenarios. Changed: Changelog entry text now wraps to new lines. Fixed: Removed toon shading on corner roof pieces. Fixed: Fixed the game failing to load on console if the connection is very slow. Added: Can now use /e and /emote commands. To convert all supports of a ride quickly, use "Change entire track supports color.". Changed: Changing the active track piece now requires a double-RMB click. Fixed: Fixed an issue where corrupt parks would be saved. Changed: When riding rides, tooltips no longer show. The keyboard's arrow keys are used to move the view of the park around. Added: Flying coaster now support boosters. Fixed: Fixed a rare issue causing physics to be computed incorrectly for tracked rides. Changed: Optimized network usage further. Added: You can now increase the height limit much more (through the shop button). Fixed: Fixed inability to delete straight wreaths. Fixed: Fixed broken cleaning animation for R15. Fix: Partially fixed guests disappearing in queues. Fixed: Fixed lantern secondary color not being there at all. Changed: Tightened ride statistic display. The gamepass even has a rotation snapping feature where items can be rotated by either default (45), 22.5, 11.25 or just rotated freely (with free rotation enabled). Fixed: Fixed items animation rotation when not rotating when placing items. Changed: Improve behavior when dragging paths (or building them in general to prevent unexpected path placement (Desktop only). Fixed: Fixed issue causing the character to swim where it should not. Changed: Raised maximum regular items per cell limit (limit varies per item). -- Holding Shift isn't required, it's Fixed: Fixed a bug where guests sometimes went invisible in queue lines. Fixed: Fixed dropdowns not working properly. Changed: Tutorial enhancements for gamepad. (Note for advanced user) The suspended coaster simulates swinging per cart. (Required new achievement: Activated!) Added: The single rail coaster now supports boosters. Added: Via ride operations the gravity of tracked rides can now be adjusted (requires the improved physics model. 11% 0. From what I see there is a button with alot of squares to allow for that. Fixed: Fixed an issue where tracked ride vehicles would sometimes take a long time load after opening/testing a ride in parks with multiple rides on stressed network connections. Added: Now showing the full item hitbox when building in blue (of which part may be in the air). Additionally, all items that support off-grid building can be rotated on all axes using the precision build mode now. Added: Chat commands: "/disable-shadows" and "/enable-shadows". Moving Objects | Fandom In addition, some keys are assigned to other actions by default. Changed: Guests will no longer try to reach things that are completely unconnected to a path. Fixed: Fixed "Snap to grid" not working for the wooden coaster. Added: When park entry is too expensive, a guest will now appear anyway walking to the entrance and immediately back, clarifying that the entry cost is too high. Fixed: Fixed an issue causing parks to lock up. Changed: Mostly restored active/item track visualization. ), Added: Reworked the "Soft drinks stall", "Hot drinks stall," "Fries stall" and "Popcorn stall". Fixed: Fixed wall-type item sides going invisible while it should stay visible and the other way around (which item its side should be visible is now determined per-side instead of per-item). Changelog | Theme Park Tycoon 2 Wikia | Fandom Fixed: Fixed the game being practically broken. Fixed: Fixed certain chat commands not working. Added: New high in-game money purchase option. Fix: Fixed an issue where guests could not play. Added: Player character now visually look towards what the player is looking at. Fixed: Fixed issue causing the chat bar hotkeys to insert a character into the chatbox too. Changed: Additional item outline adjustments. RollerCoaster Tycoon/Controls. (Improved physics model only. Changed: Physics are paused while streaming in data over the network now (re-enabled). Added: Server version is now shown in startup dialog. Disables collisions on items and bypasses some placement requirements and limitations. Fixed: Fixed an issue causing the curb in front of the refreshing fruits stall to not be removed when a path was built in front of it. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. (Requires game pass.) Changed: Terrain height manipulation visualization clarified. Changed: Adjusted some "in front of the train" cameras. Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. Changed: Primitives now count half as much towards the items per cell limit. Buttons can active activatable items whenever they are pressed. Changed: Adjusted height lock in build mode to behave more consistently (Desktop only). Added: New (redesigned) ride "Droptower". Fixed: Fixed some critical wood grain issues. Fixed: Fixed ride info dialog disappearing when starting to build a new ride entrance or exit. Added: Steep sharp turns upwards coaster pieces. Changed: Updated French/Korean translations. Changed: Redid mechanism that decides what rides guests will ride. Changed: Most particles and all text signs are influenced by light. Added: 3 new sign items (to be attached on walls), 2 new. Added: The vertical launch coaster can now use hold brakes. Added: "/psadminkick" command to kick a player from a private server. Changed: Characters now always spawn in front of their own park. *NEW* 4D Coaster in Theme Park Tycoon 2! - YouTube Well I already knew that. Co-builders can use these extra colors on parks where the owner of the park owns the game pass, even if the co-builders do not own it themselves. Reapers Ark Apr 2, 2016 @ 1:56pm.

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