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However, the brains can be charmed,the treasury (see area M9, Floating Bridge), each of intimidated, cajoled, or negotiated with to keep theirwhich is kept active by default. These products were created by scanning an original printed edition. All have had their faces flayed to 12 Lost Laboratory of Kwalish | TM & 2018 Wizards.make them barely distinguishable from the monks. Most easily, the brains can guide As an added challenge to the task of rescuingcharacters through the process of transferring characters captured by the monks (including thosetheir intellect into a host such as a slain monk, or a who fall to the valley floor below the monastery),mechanical entity such as Ctenmiirs coffin or Gearbox. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.must succeed on a DC 15 Intelligence saving throw or take Hit: 2 (1d4) bludgeoning damage.13 (2d8 + 4) psychic damage and be stunned for 1 minute. Use the statistics for the apparatus of Kwalish from wire connects the helmet and shackles to the coffin, and chapter 7 of the Dungeon Masters Guide: can be recognized as a form of astral silver cord with a successful DC 15 Intelligence (Arcana) check. 2cannot be opened by any magical or mundane means. The Grand Master might have long ago out six levels of the adventures crashed ship: a largefigured out how to activate this gate. Senses darkvision 60 ft., tremorsense 60 ft.,Shock Susceptibility. any promise of obedience he makes to the characters is Alternative Entry. Hit: 8 (1d4 + 6)Languages Abyssal, Common piercing damage.Challenge 1 (200 XP)Shapechanger. Black, Kevin Scully, Simon Sharber, Ted Simon, Benjamin Szymanski, Jay Tatum, David Tompkins, Nick Tourville, Emily Walter, Jeremy Crawford, Will Doyle, James Introcaso, Ari Levitch, David West, Melissa Wiener, Paige Willis, Steven Wonser Greg Marks, Shawn Merwin, Cindi Moore, Laurence WitheyAdditional Rumors: David Adams, Vladimir Barash, Rose Lost Laboratory of Kwalish | TM & 2018 Wizards. The Grand Master fights Lost Laboratory of Kwalish | TM & 2018 Wizards. Whenever thespellcasting ability is Charisma (spell save DC 13, +5 cube enters a creatures space, the creature must make a DCto hit with spell attacks). ages ago. Melee Weapon Attack: +8 to hit, reach 10 ft., one Speed 30 ft. target. The brains can go mobile by attachingmight wish to mitigate their threat of an instant kill by their canisters to Gearbox, Ctenmiirs coffin, thehaving them deal an extra 6d8 slashing damage instead. If the characters negotiate poorly, Each brain speaks Common and another language or if any brains are destroyed, certain disks deactivateof your choice, and is able to communicate from within and reaching the treasury becomes a greater challenge.its canister. With a slightly crazy warlock that was willing to sacrifice part of himself to the sphinx (- Int), tried to join the monks (until the party stopped him) and let Kwalish "borrow" pa. must first be formally drawn so that its primary effectBut if youd like to customize this scenario even further, can play out.consider any of the following options. Garret deals an extra 7 (2d6) Actionsdamage when he hits a target with a weapon attack and hasadvantage on the attack roll, or when the target is within 5 Pseudopod. (These devices were once used to and puncture the apparatus while the characters use safely contain the medusa. Are the Barrier Peaks in Forgotten Realms or Greyhawk? working for the Cartophile. 45Ooze-Folk Magic Resistance. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. 11The merrenoloth stays silent, but any character who Teleportation-Field Devicessucceeds on a DC 14 Wisdom (Perception) check toglimpse beneath its hood sees a skeletal face. His while the bone devil spent the years that followed converting the place into a dark monasteryandstudies of an ancient, crashed planar craft set him on a establishing its own cult. have any hope of surviving the tomb and ending the In the Forgotten Realms, one possible location for death curse, they must first make the dangerous journey the adventure is Chult, the land explored in Tomb of to the inventors lost lab. Her pleas to be freed from the coffin might to connect with the baubles within the ooze. The tree then takes root if possible. panels derive from strange sourcessome taken from the planar craft that became the monastery, butO7. The ten prisoners are humanoid commoners, armor. Hit Points 10 (3d4 + 3) Speed 120 ft.Glass Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., onecreature. The gleaming barrier marks the fill Daoine Gloine have been arranged on the streets andupper edge of the ooze. adventure. The completed laboratory of the Kvalis Lost Laboratory, Kvalish, explores an alternative expedition to the Barrier Peaks. Melee Weapon Attack: +8 to hit, reach 5 ft., onetarget. This curse can be removed only by athorough search of the area turns up the following: remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using A collection of exotic materials especially valuable as his machines, or by completing a separate task for spell components, worth 3,750 gp the inventor. A pouch of diamond dust worth 1,750 gp Just a Bit of Trouble Numerous rare books worth a total of 500 gp A manual of golems (iron) Kwalish is missing, trapped in stasis inside his own A spell scroll of Galders speedy courier (see powered armor. The cube takes up its entire space. 2 8 comments Add a Comment wisco-_-kid28 1 yr. ago Check out this post. If the creature does so, itDamage Vulnerabilities fire cant see the umber hulk until the start of its next turn, whenDamage Resistances bludgeoning, piercing it can avert its eyes again. Even when an ooze-folk is in plain sight, it a success.takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. Another figure lies strapped to aare sick or injured but still able to move under their table, showing no sign of injury but surrounded by aown power. For characters 5th-10th level. Melee Weapon Attack: +5 to hit, reach 5 ft., one STR DEX CON INT WIS CHAtarget. As best he can, driven back. A ship that could navigate the very planes, it was. dock, awaiting your arrival. It's not in the AL Content Catalogue, so no. Curran, Sam Delaney, Matt Dewar, Matthew Dillon-Mayne, Scott Dolbee, James East, The Erisian Defense Force, Oscar Testing one such gate as it forged a connection to Fong, Jesse Fox, Scott Gibeault, Charles Goren, Annette Graham, Joe Graham, Peter Grieshaber, Tommy Grissom,the Nine Hells attracted the attention of a bone devil. Itreverts to its true form if it dies. If the creature does so, it At will: charm person, darkness, detect magic, dispel magic,cant see the medusa until the start of its next turn, when it gust of windcan avert its eyes again. forever collide into one another). The walls here own devices. LOST LABORATORY OF KWALISH An Adventure Supporting Extra Life The legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. These passes and trails lead to the legendary Kwalishs own expeditionto seek out the route tolost city after a journey of several weeks. If any character has bestowed a bit of their soul to the inventor, he promises to return it in exchange forSphinxs Curse the completion of certain tasks he sets before them (including helping restore his friends). has served as patron for numerous expeditions of exploration, sending adventurers to all corners of the worldboth to draw new maps and to verify the 3 authenticity of others already in his possession. Teleport (Costs 2 Actions). Both download and print editions of such books should be high quality. planar craft tore away the massive chunk of rock it was embedded into. Wizard 3. Hit: 12 (2d6 + 5) bludgeoning damage.unless the creature is protected by a mind blank spell. Here is a sample of a page from a watermarked title: /gs_flipbook/flip.php?xml=/demo_xml/258047.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/258047-sample.pdf, Customers Who Bought this Title also Purchased, Will this product be available on roll20 marketplace? If searched, the bodies might still umber hulk working to herd characters toward its possess useful gear or fragmentary maps showing partner. The sphinx regains spent legendary actions at the start of its turn. The damage it takesChallenge 1/4 (50 XP) from the attack is reduced by 1d10 + 3. A successful DC 12 Intelligence (Arcana) or Wisdom (Perception) check identifies them as such. 3/day: control water If the medusa sees itself reflected on a polished surface 1/day: control weatherwithin 30 feet of it and in an area of bright light, the medusais, due to its curse, affected by its own gaze. A successful DC 12 Charisma check allows any character to mentally adjust the rocslarge bird course and observe the terrain below, but the great bird does not land or cease flying.5 The head of a mace A fog-filled arena is populated by a group of shadowy warriorsall of them phantom duplicatesheld by a gladiator in mirroring the characters. Creatures. Or the characters could make use Nathair, whose gaze could transform victims into glassof Kwalishs notes to shape the components and energy instead of stone. 3rd level (3 slots): dispel magic, remove curse, tongues 4th level (3 slots): banishment, greater invisibilityBites. The secretsto overcoming such inventions can be found only in A powerful marut (detailed in Mordenkainens Tome ofKwalishs lab. Animate Boulders (1/Day). A successful check causes the immured ones to walls, erupting from control panels that have been pulledrun off and attempt to escape. original expedition believed would provide a shortcut to 2630 Fey woods surround the foothills of the Barrier Daoine Gloine. I'm proud of it, but it burnt me out. Cliff Edge allowed it to maintain a fixed location in the air, but they arent strong enough to ascend any higher. NPCs the players have heard about, or even foes thatEach monk is a cultist that carries a smaller version of slipped through their clutches in years past. In ages past, the kenku that inhabitedbargainingor theftmight gain the party the use of the the city captured a unique medusaGloine Nathair-merrenoloths skiff. Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (2) 8 (1) 5 (3) 5 (3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)Damage Vulnerabilities bludgeoning Damage Immunities fire, poisonDamage Immunities poison Condition Immunities poisonedCondition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 10Senses darkvision 60 ft., passive Perception 9 Languages Aquan, IgnanLanguages understands all languages it knew in life but Challenge 1/4 (50 XP) cant speak Death Burst. Languages Infernal, telepathy 120 ft. The thug has advantage on an attack roll Speed 30 ft., burrow 20 ft.against a creature if at least one of the thugs allies is within5 feet of the creature and the ally isnt incapacitated. As well, a group of prisoners deemed too group of monks that appear to be preparing for somedangerous to work but too valuable to kill have been horrid ceremony. Instead of being thankful, unless they are specifically deactivated by one of the however, the devil turns against the characters at the brains in jars in area M8. working order. Moreover, Kwalishs aid could inadvertentlyKwalish tries to instruct characters in the methods create new threats, as might happen if opening thethat might reconstitute his body (with those methods coffin-prison of the vampire, Ctenmiir, opens similardetermined by you). The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. Ranged Weapon Attack: +6 to hit, range 40/160ft., one target. Not to the monastery itself. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. If the sphinx is slain, thehow many cards are drawn from it, the complete deck mechanical items that circle around her (functioningreappears magically in her possession at the conclusion as Ioun stones) might all be released. While the treant remains motionless, it is high tunnel in its wake.indistinguishable from a normal tree. Originally native to an area near of things discovered along the way. horrid rites that must once have taken place here. Levistusson Gearbox LN monodrone A simple and kindly monodrone modron, Gearbox has been sent as an agent of Mechanus to investigate Kwalishs works and experiments. . Her undead body Development. Melee Weapon Attack: +5 to hit, reach 5 ft., one Senses darkvision 120 ft., passive Perception 12 target. The fanatic has the following clericspells prepared:Cantrips (at will): light, sacred flame, thaumaturgy1st level (4 slots): command, inflict wounds, shield of faith2nd level (3 slots): hold person, spiritual weaponActionsMultiattack. Doing with working laboratory equipment, similar to the ruined so shows a silent view through the similar monitor in the tomb of the medusa (area O4). The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way. This adventure explores two dungeon locations and . This toll is magically extracted area M8). The. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself onCondition Immunities blinded, charmed, deafened, a success. Will you dare an alternate expedition into the Barrier Peaks to find him? These jut out of the ground and prisoners, the flesh cured to leather and roughlylike massive metallic crystals, with scraggly gardens stitched together. encircle the devils arms and tail. on the check depending on how the other galeb 4 A galeb duhr serves as a kind of door between duhr was treated. If the target is killed bythis damage, it is absorbed into the mouther. Its kiln covered with buttons, dials, and gauges, as well asremains magically lit even beneath the ooze, filling the delicate machinery containing tiny clockwork devicesimmediate area with an eerie light. from Mordenkainens Tome of Foes). Hit: 9 (1d8 + 5) slashing damage.Slam. But the Cartophile can provide general directions there (depending on where you choose to place the peaks in your campaign, modified by various random encounters along the way and/or the NPC guides that may be with the party). 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Umber HulkSkills Intimidation +2Senses passive Perception 10 Large monstrosity, chaotic evilLanguages any one language (usually Common)Challenge 1/2 (100 XP) Armor Class 18 (natural armor) Hit Points 93 (11d10 + 33)Pack Tactics. Speed 40 ft., fly 60 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 8 (1) 16 (+3) 3 (4) 10 (+0) 6 (2) 18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)Condition Immunities prone Skills Arcana +12, History +12, Perception +8, Religion +8Senses darkvision 60 ft., passive Perception 10 Damage Resistances bludgeoning, piercing, and slashingLanguages Challenge 2 (450 XP) from nonmagical attacks Damage Immunities psychicAberrant Ground. This curse can that character to control it. Any character proficient in these skills canand a successful DC 12 Charisma (Persuasion) check, a attempt a check or use the Help action to providebrain can be enticed to reveal its knowledge of Kwalish advantage on another characters check. These horrid undead are the monasterysM7. ActionsSiege Monster. As paying her toll.written, Mary already carries the deck, and no matter Restoring Old Debts. Melee Weapon Attack: +2 to hit, reach 5 ft., one 5th level (1 slot): legend lorecreature. 32d10 Encounter Mountain Encounters6 7 Some strange creature has wandered down from the Monastery of the Distressed Body. 2019-9-21 - Explore Sass's board "Lost Laboratory of Kwalish", followed by 342 people on Pinterest. If this is a question pertaining to the floating island, alongside its distant dock. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured children. Dock. If the damage is reduced to 0, the adept catches the missile if its smallAmbusher. eventually. of your minds?M2. Your purchase of this adventure goes to a truly great cause! Monitor. Lost Laboratory of Kwalish | TM & 2018 Wizards. Otherin his statistics) and wields a gamblers blade longsword (see creatures can enter the space, but a creature that does so isappendix D). All wear cowled robes charges. He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. More piles of junk hide the monasterys dreadnoughts eye set within a mechanical socket. Steal the highest-valued object from Alternative Entry. After stopping the threat, exciting conclusion.the characters learn that it was built based on aKwalish design, and that other such designs might be Planar Retributionused to build great engines of destruction. It is crafted from Each time the enhanced sphinx successfully answers laboratory debris attached to a small engine similar toa question, it demands that the characters pay the the large engines holding the monastery aloft. A original metal of the structures here has been meltedsmaller group of more dangerous humanoids has been and reworked in many places into a preponderance ofpermanently imprisoned in that same area. The appendix offerssphinx was subsequently repaired with magical- advice for limiting their use.mechanical partsand (unknown to it) programmedby Kwalish to serve his needs and guard this location. If any character is unfortunate enough plunges down into the valley to be destroyed, along with to fall while crossing the disks, they are teleported any creatures still inside it. He Shauna Narciso, Christopher Perkins, Ben Petrisor, Hilary Ross, Liz Schuh, Nathan Stewart, Emi Tanji, Greg Tito, Daneven repurposed much of the crafts unique magical Tovar, Anna Vo, Kate Welch, Richard Whitters, Trish Yochum Playtesters: Christine Abram, C.J. If ore ceases to be fed to the furnaces (most likely due to the characters freeing the prisoners here andM4. These creatures automatically succeed on their savingSkills Deception +4, Persuasion +4, Religion +2 throws against the spell. only if directly threatened, or if its bodyguards and monks appear to be losing the fight. He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. Any equipment the quasit wears or carries is invisible with it.Fragile Bones. We hope the material presented helps bring his character the wizard Galder to D&D tables around the world. Every 10 minutes of exploration, there is a 20 percent chance that one or moresquare randomly determined modrons happens upon the apparatus and attacks it.11 The eye of a squid set The characters find themselves inside a variant version of the apparatus of Kwalish at the bottomwithin an extensive of a deep ocean. For characters 5th-10th level. 5MAXX MARSHALL Value to the Party. to nothing now, but a series of shackles bolted to the wall Treasure. 29 170. old. Should I have the three players each prep two characters, or tell them to prep one each at maybe 6th level (or higher)? For characters 5th-10th level. Specifically, it demands that the body of the a series of ten magical floating disksall of which are defeated Grand Master be brought to this area. Eachcreature within 5 feet of the flash must succeed on a DC Legendary Actions13 Dexterity saving throw or be blinded until the end of themouthers next turn. streaked with blood and gore. The Hit: 13 (2d8 + 4) slashing damage.glob explodes in a blinding flash of light on impact. the familiars a novel by stacey halls books on google play. Whether following the monks symbols or finding The floating island is all that remains of the planar craft their own route through the caverns, the characters that crashed into the mountains eons ago. Kenku priests brought regular sacrificialit takes to reach Daoine Gloine, as you determine. The priest knows that after Kwalish flooded tail arent extended) the city, he eventually escaped into an extradimensional Damage Immunities: poison, psychic space hidden beneath the ooze. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Somethingthe real world, you might tell the players in advancethat youll make use of the Internet with a 30-second detaches and floats smoothly towards youa flying skifftime limit to mimic the sphinxs vast knowledge base.If this is a game-world question, you can instead let the piloted by a hooded figure.sphinx attempt a DC 15 Intelligence check to answerthe question, with advantage on the check (and look for The ferry is operated by a merrenoloth (originallyfurther options in appendix B). Past that it has been painful to try and find something useable. If a creature seated in the throne wears the bone As you watch, a prisoner collapses from exhaustion.devils crown and holds its scepter, that creature can Under orders from the overseeing monks, other workersattempt a DC 15 Intelligence (Arcana) check to reopen toss his body out of the way into a corner for a quick andthe archway. Melee Weapon Attack: +3 to hit, reach 5 ft., one throws against spells and other magical effects. It can innately cast the following spells, requiring no components: At will: detect thoughts, levitate 1/day each: dominate monster, plane shift (self only) Actions Tentacles. As they start their search, they're first directed to an accomplished gnome map merchant named Anaxi Zephries, known as "the Cartophile.". Once worshipped as a living goddess forher unique trait of transforming victims into glass A large, squat tower dominates the surroundinginstead of stone, Gloine Nathair-Nathair was kept a buildings. The wire can be recognized Meeting Kwalish section below for more information.as a form of astral silver cord with a successful DC 15 If the steam mephits are released, they might try toIntelligence (Arcana) check. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. When the mephit dies, it explodes in a cloudChallenge 1/4 (50 XP) of steam. Each hireling is also charged with chronicling the partys progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined devils happens upon the apparatus and attacks it.8 The lens of a The characters step into an illusory version of a city oddly familiar to them, and feel a compulsiontelescope being to find the citys heart. Use a map of the actual city or town where your game is played (or wherelooked through by an you are based if you play your game online). Magic Resistance. Are the encounters' stats (monsters' stats) listed in the PDF? Theyll told about it.begin looting, abandon work in the engine room, andeventually attempt to flee. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. For every 10 minutes the the ooze had consumed all organic material within characters spend exploring, or if any significant violence the abandoned city, Kwalish decided to redecorate. This adventure explores two locations within the Barrier Peaks, and includes new monsters, magic items, and spells, plus sci-fi trinkets, random encounters, and even rumors of the area submitted by the player community! Teleport. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The clockwork kraken has eightArmor Class 11 (natural armor) tentacles, each of which is treated as a Medium creature,Hit Points 58 (9d8 + 18) moves independently on the constructs turn, and hasSpeed 0 ft. a flying speed of 40 feet. A creature can have only Transparent. Mary is a 5th-level spellcaster. Individual blobs of ooze apparatuses that bear his name, he arranged the statues congeal around these statue armatures as they erupt throughout the city streets, creating a bizarre tableau of out of their staged scenes and attack. Or you might have acreature Kwalish previously met through the gate arrivein response to it being opened. fate at the hands of the chaotic kenku and their mad It was Kwalishs foray into the Barrier Peaks that set Editing, Development, and Layout: Scott Fitzgerald Gray Art Director: Kate Irwinhis advanced studies into motion, when he joined an ill- Graphic Designer: Emi Tanji Cover Illustrator: Shawn Woodfated expedition in search of Daoine Gloine, a legendary Interior Illustrators: Mike Burns, Quinn Carroll, Dustin Fletcher,city said to be populated by creatures of glass. Daoine Gloine. Hit: 5 (1d6 + 2) acid damage. A matching dock is A for more information. He also knows several Gloinethough Ctenmiir will need to first be released. will secure a promise from the characters to return Vorpal Shards. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Until this grapple ends, the how newcomers will be welcome to either join theirmonk cannot use its polearm on another target. 21When the last of the kenku fled Daoine Gloine and the ooze-folk are on guard. Lost Laboratory of Kwalish "Cliff Edge" Battle Map : dndmaps A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. Lost Laboratory of Kwalish | TM & 2018 Wizards. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! On a 7 or 8, the creature makes a melee attack hit with spell attacks). They attack at Characters who fall to the valley floor (area C4) the first sign of intruders, with the magically animatedfrom area C1 or area M9 are picked up by a floating leather faces detaching from the walls to attackteleportation-field device (see the sidebar) and teleported alongside them. For encounters Entreat with me, the sphinx says, if you wish to built around five monks led by an elder monk, use three monks led by an elder monk instead. Melee Weapon Attack: +10 to hit, reach 5 ft., one Speed 0 ft., fly 30 ft.target. Prison Cells This chamber resembles some horrid combination of a tanners, an alchemists, and a butchers. It does so after it drains 10 hit points of bloodImmutable Form. leering skulls. Created by Kwalish, this structure is built soThe sphinxs head is also surrounded by a series of that a ferry summoned from the monastery slots into it,mechanical devices that function as Ioun stones, which allowing characters to easily board. . 21 301. The thug makes two melee attacks. was intent on seeking the legendary city of Daoine Gloine. The metal of the cells is leather robe worn by the Grand Master.especially susceptible to the planar crafts technology, Creatures. All thats left of his legacy is a single not to be creatures of glass as the legends suggested, but clans of kenku that worshipped a medusa with theexample of his earliest workthe apparatus of Kwalish unique ability to transform her victims into glass. Captured have their faces flayed. The quasit magically turns invisible until ittries to enter the ooze-folks space while unaware of the attacks or uses Scare, or until its concentration ends (as ifooze-folk is surprised by the ooze-folk. An identical dockadd to its vast knowledge. The swarm cant use its blindsight while deafened. Hit: 8 (1d8 + 4) slashing damage. For characters 5th-10th level. The glass statues that fill Daoineoccupied Daoine Gloine have all long been turned to Gloine are the citys sacrificial victims, forced intoglass or driven out. have 3 rounds to flee this area before the treasury Valley Floor. That creature mighthave knowledge to impart, a debt to repay, or a grudgeto have righted. Armor Class: 20 If the high priest is disconnected (most easily by Hit Points: 200 extracting the helmet and shackles from whats left of Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and her), the clockwork kraken and all ooze-folk in the city deactivate. Instead of asking a traditionalriddle that the characters must solve, the enhanced C3. 46Skeleton Steam MephitMedium undead, lawful evil Small elemental, neutral evilArmor Class 13 (armor scraps) Armor Class 10Hit Points 13 (2d8 + 4) Hit Points 21 (6d6)Speed 30 ft. Appendix D: Magic Items. Sign up today and dedicate a day of play for kids in your community! Hit: 5 (1d6 + 2) piercing damage. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) Hit: 8 (2d4 + 3) slashing damage.poison damage. However, you might decide that if this is done, thepriests still-potent magical power allows her to merge The legendary arcane inventor is presented as anwith the great ooze and control iteffectively using that obsessed, distracted, but basically benign figure in thetitanic creature as the new body she seeks. Run the adventureare showing signs of getting ready to power up once as written, up to the monastery. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Lost Laboratory of Kwalish | TM & 2018 Wizards. Each creature in that area Club.

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