It first happened to the RS Controller block losing power. Please make sure that it isn't set to expire.]. It broke the entire RS system. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). More mekanism pipes in one chunk - more chanses for this issue. Attached screenshot where you can see the power just stops. lemonlib-1.3.6.jar The Pipe can take in more if the Device can output itself and there is enough buffer in the network. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! Chisel-MC1.16.5-2.0.1-alpha.4.jar I tried with the configurator, same issue. Mekanism machine output configuration Slot/Side Assignment (6). Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. Already on GitHub? and what Mekanism version does that pack include? It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. "state" = ""plain"". Already on GitHub? You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. Aquaculture-1.16.5-2.1.21.jar The pump process automatically starts from the supplying machine (e.g., a pump). The pipe doesn't travel too far. If I want things to reconnect I have to break cable and replace it. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. I've ran into this problem on my server too. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? You signed in with another tab or window. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Come back and see it all working properly again. Removing and adding it back on will increase it by 40 units. Playing Valhelsia 3 with 10.0.18.445 and have this issue. i can connect and disconnect empty pipes with the configurator. Just leave again and it recovers. Power on the back. Mekanism: 10.0.18.445 Server java version: chunkloaders-1.1.7-mc1.16.5.jar Currently it is impossible to run say two fluid pipes next to each other with different purposes. That was added post bug. That's what I'm not sure of. Sign in randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. Well occasionally send you account related emails. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). MC 1.12.1. jei-1.16.5-7.7.1.137.jar And it will just drain. But than the power problem with mekanism started. How do I set this shit up. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago Is there an ETA on a resolution for this? After Disconnecting it from the tank. When I put the cable back, they received power again, as expected. Missed the versions: Mekanism cable networks are breaking when leaving an area and re-entering it. reader said that the working cables , the green ones had energy , while the privacy statement. And you can do that till it has thousands of MFE units. CreativeCore_v2.2.1_mc1.16.5.jar Was the pipe placed before or after the plant was formed? Forge 14.22.1.2478 You signed in with another tab or window. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. The grid wouldn't allow me to access the storage. "name" = ""Navbox Mekanism"" It seems it is related somehow to chunkloading. ***> wrote: I checked it many times and the upload was never interrupted when I moved away from the device. Which means I have to try to find another mod with compatible gas transport. Sorry about that, forgot that service is read-one-then-delete. CodeChickenLib-1.16.5-4.0.4.435-universal.jar It got "fixed". BetterThirdPerson-Forge-1.16.4-1.5.1.jar Reddit and its partners use cookies and similar technologies to provide you with a better experience. CTM-MC1.16.1-1.1.2.6.jar 1 - Connect Universal Cable to Flux Cell to your account. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Sign in By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Scan this QR code to download the app now. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Giving an old one and saying, I only updated everything after it isn't so helpful. on 10.0.2 , like wind mills not working ) . By default pipes are relatively slow. xlfoodmod-1.16.4-1.2.0.jar. "joining" together, but I am not quite sure why or how as I am unable to https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. My test setup is not crossing any border). Mekanism 9.4.1 --Another edit-- https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Pipes/conduits disconnecting from the industrial turbine. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). To Replace a pipe on the port doesn't fix anythere. Forge 108, 1.16.1. Click the extracting part of the pipe to change modes, add filters or add upgrades. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. I have not left the chunks that the cables are in or quit to the game menu. MouseTweaks-2.14-mc1.16.2.jar Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. 4 7 comments Best Add a Comment Come back and realize the cables stopped working. Click the extracting part of the pipe to change modes, add filters or add upgrades. WailaHarvestability-mc1.16.x-forge-1.1.15.jar Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Cyclic-1.16.5-1.5.11.jar Here's a picture showing it happening within one chunk. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Just use the Configurator to change the pipe colors. Yes, they are gaseous so try with gas pipeps ans look how it flows :). Is it something that happens after server/game restart? Extract would change the pipe connection to the machine into a wider base. privacy statement. Now when I leave the whole thing stops working again. If chunkloaders are left active in the problem area, it won't fix. Indeed, use micro blocks for now. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Tech guess: Sign in Being able to tell pipes to stop connecting would be amazing! privacy statement. You signed in with another tab or window. My experience seems to be related to this. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. We had this problem on our server. Sign in have issues connecting to Thermal Series blocks #6817 Closed Machines on the right ran out of power, as expected. [1] Cookie Notice In recent versions cables/pipes/etc seem to have lost microblocks support. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. Place mekanism cables to form a cable network. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. Their transmission limit of 320 RF/t can handle all engines so far. Cookie Notice The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. Coming back, the cables will have ceased working and the network will no longer be existent. Advanced Smelter, Rotary Cond. Of course it's going to affect you. --- It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. This is where you assign a specific colored slot to the sides of your machine. Those are not even Mekanismly connected to the one I broke. Screenshot of a working cable according to HWYLA. ae2wtlib-0.3.2-1.16.5.jar I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. Higher tiers of upgrades mean a higher transfer rate. The sneakypipes settings on the machine are set to all sides input. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 For more information, please see our I make copious use of this fact. and our Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. Leave the area they are in (at least 32 chunks away). When this issue started. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. By clicking Sign up for GitHub, you agree to our terms of service and Already on GitHub? You do seem to have a small problem with double chests though, but it may be entirely on vanilla. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: Recipe For more information, please see our This may help to find the cause. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Privacy Policy. Mechanical Pipes and Machines wont in/out liquids. MC Version: 1.16.1 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Privacy Policy. DynamicTreesBOP-1.16.5-2.0.6.jar And keep working when I return to the machine. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . WAWLA-1.16.5-8.0.1.jar Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. Mekanism cable networks are breaking when leaving an area and re-entering it. fishingoverhaul-1.16.5-1.0.2.jar Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. In a Custom Modpack for my modded server. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. morecfm-1.3.1-1.16.3.jar
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